game_versions_1.17.x
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| game_versions_1.17.x [2023/11/27 14:50] – arnstein86 | game_versions_1.17.x [2023/11/27 14:57] (current) – removed arnstein86 | ||
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| - | ====== Patch 1.17.x ====== | ||
| - | Patch 1.17.x includes all patches starting with 1.17. | ||
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| - | ===== 1.17.11 ===== | ||
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| - | Major update released on 08 nov 2023 - [[game_updates: | ||
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| - | [[https:// | ||
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| - | ==== New Features ==== | ||
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| - | * A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office | ||
| - | * Added hint for changes to trial contracts | ||
| - | * Added offered contracts panel | ||
| - | * Arrival sensor configuration view | ||
| - | * Build dispatcher office narration hint on unlocking a red contracts upgrade | ||
| - | * Coach Yard can dispatch individual trains as ECS | ||
| - | * Departure sensor configuration view | ||
| - | * Full schedule! All stations en route included in trial train schedule | ||
| - | * Full schedule; Add & Remove waypoint actions to set up own route | ||
| - | * Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification | ||
| - | * Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured | ||
| - | * Particle effects when build bar is opened | ||
| - | * Reuse icon in the regional train label when it is waiting for next leg train | ||
| - | * Routing sensor configuration view | ||
| - | * Shunting Track building added to facilitate assigning tracks to Shunting Group; target of 'Go to Shunting Group' shunting command | ||
| - | * Shunting commands introduced to control stabling of regional trains and turning the locomotive around the train | ||
| - | * Shunting commands mini tutorial | ||
| - | * Shunting commands upgrade & Shunting Circuit building item | ||
| - | * Shunting queue displayed in focus view with shunting commands placed in front of signals they command the train to | ||
| - | * Stabling Sensor building added to facilitate automated assigning of shunting commands to trains requiring shunting (e. g. Reg trains during their intermissions) | ||
| - | * Stabling sensor mini tutorial | ||
| - | * The game mutes audio when not in focus | ||
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| - | ==== Updates ==== | ||
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| - | * AcceptContractTask now have a subtask to adjust the Bubny' | ||
| - | * All core Endless maps updated to be more open (part 1) | ||
| - | * Background color of some buttons and checkbox made brighter for better visibility | ||
| - | * Better animation at the start of offered / active contracts views | ||
| - | * Building buttons on bottom bar for recently installed upgrades show animation when first shown | ||
| - | * Building item texts refined | ||
| - | * Changed building bottom bar visuals | ||
| - | * Coach Yard Automation upgrade discarded. Coach yards are capable of automation once built. | ||
| - | * Coach Yard price increased to 50000 + upkeep of 5000 per cycle introduced; it is an end-game building | ||
| - | * Coach Yard stables instances of trains, not only counters. Reg train is always dispatched from CY where previous leg was stabled. | ||
| - | * Configuration 'Paste all' button now copies configuration of currently edited sensor to neighbours instead of config in clipboard | ||
| - | * Contract connector bends over autoblocks or tunnels en route instead of short-cutting them | ||
| - | * Currently edited train has different color in Station Timeline | ||
| - | * Currently edited train shown on board in contract configuration and shunting focus views | ||
| - | * Improved visuals for checkbox hover states | ||
| - | * Improved visuals for toggle button hover states | ||
| - | * Improved visuals of station visit panels in contract planning | ||
| - | * Increased size of small buttons | ||
| - | * Increased targeted framerate for slow loading operations | ||
| - | * Localizations (ja-JP: tutorials, ui; nl: research, tutorials, ui; no: research, tutorials, ui; zh-Hans: research, tutorials, ui) | ||
| - | * Money not refunded when item grabbed and not charged when rebuilt. Refunded only when rebuild is not possible. | ||
| - | * Music intensity is rewarding players that do not switch time or pause | ||
| - | * Overlapping visits in the station info panel timeline are now marked to indicate a conflict | ||
| - | * Renamed some columns on active contracts panel and replaced train type text with icon | ||
| - | * Right mouse can be used in Focus Views to move the map without closing the view | ||
| - | * Selected Train is shown in Contract configuration Views | ||
| - | * Sensors mini tutorials have been updated to use the new sensor configuration focus view | ||
| - | * Stabling Sensor triggers also for Com and IC trains ending in Coach Yard | ||
| - | * Station Info Panels that were deliberately opened in focus view will be closed with the focus view once it get closed | ||
| - | * Traffic types (Through and Oneway) renamed to just ' | ||
| - | * Train in intermission timeline: 2nd station of next leg displayed for easier decisions | ||
| - | * Trial train failed narration has been updated | ||
| - | * Updated hints modal to be fullscreen panel in new UI style | ||
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| - | ==== Fixes ==== | ||
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| - | * Build buttons without editable inventory amount where not shown inline with other buttons | ||
| - | * Build mode could not be opened in timetable maps with inventory enabled | ||
| - | * Build mode is not closeable at the beginning of the tutorial | ||
| - | * Buttons on station info panels in contract adjustment focus view moved up when hovered | ||
| - | * Contract connector & topology search allowed orthogonal connection to autoblocks without signals | ||
| - | * Departure sensors that were saved with null connection using the old configuration method were not configurable | ||
| - | * Filtering stations list in editor while in platform placing mode resulted in broken platform placing | ||
| - | * First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter | ||
| - | * If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit | ||
| - | * Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points | ||
| - | * Keybind without dedicated icons fallback text sometimes contained " | ||
| - | * Map item animation kept repeating when hovering mouse near edge of map | ||
| - | * Middle click were opening configurations where moving map | ||
| - | * Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger | ||
| - | * Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view | ||
| - | * Opening the options menu for the first time lagged the game | ||
| - | * Performance issues in contracts panel | ||
| - | * Red and Green system upgrades menu pages where not lined up on the same position | ||
| - | * Regional trial trains were not auto-dispatched from Coach Yard | ||
| - | * Score panel is not being hidden once a victory screen is shown in the timetable | ||
| - | * Sending the train in the run trial train task out of the map led to a narration to be played twice | ||
| - | * Sensors were buildable at the autoblocks' | ||
| - | * Small track pieces where barely or completely invisible when highlighted as routing destinations | ||
| - | * Smart formatting was not applied in some places. | ||
| - | * Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated | ||
| - | * Switch was not reset to track after the track was extended | ||
| - | * System upgrade menu button remained highlighted when closing upgrades menu in editor | ||
| - | * System upgrade menu did not open in editor when level was timetable mode | ||
| - | * The subtask done marks on the board overlap with the train label and with each other | ||
| - | * Tier unlocked popup referred to ' | ||
| - | * Time speed was capped to last time speed value even if previous value had higher value | ||
| - | * Tool tip of the system upgrade button " | ||
| - | * Tooltips where being hidden whenever some component that also has a tooltip was destroyed | ||
| - | * Train types in CY were hidden according to first loaded map / save after game start | ||
| - | * Urban train was not able to enter CY before accepting or rejecting contract condition | ||
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| - | ===== 1.17.12 ===== | ||
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| - | Patch released on 09 Nov 2023. | ||
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| - | ==== New Features ==== | ||
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| - | * Collect upkeep each cycle for Shunting Track and Stabling Sensor | ||
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| - | ==== Updates ==== | ||
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| - | * Increased minimum default ui scale for smaller resolutions | ||
| - | * Localizations (zh-Hans: research, tutorials, ui; no: ui) | ||
| - | * Reg train Intermission now measured from arrival to departure (was: from departure to arrival), making leg's last stop and next first stop be included in intermission - their lenght now does not matter. Brings better stabling platform allocation visualization and earlier leg switch possibility. | ||
| - | * Upkeep rebalanced for Shunting Circuit (1000), Shunting Track (2000), Stabling Sensor (4000) and Coach Yard (10000) | ||
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| - | ==== Fixes ==== | ||
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| - | * CycleBalance.Upkeep was not saved | ||
| - | * Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded | ||
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| - | ===== 1.17.13 ===== | ||
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| - | Patch released on 10 Nov 2023. | ||
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| - | ==== New Features ==== | ||
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| - | * Train schedule is shown when hovering visit in station info panel timeline | ||
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| - | ==== Updates ==== | ||
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| - | * Bigger tunnel connector sprite | ||
| - | * Stock endless maps updated (more space for yards) | ||
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| - | ==== Fixes ==== | ||
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| - | * Closing contracts menu would leave black artifacts behind from station signs for a short time | ||
| - | * Contracts menu did not switch to correct tab when showing specific contract | ||
| - | * Edit contract keybind closed active contract focus view when different train was clicked | ||
| - | * Incorrect duplicate tooltips on editor checklist items | ||
| - | * Player was forced to wait for Jozic to stop talking until he can close the station panel in the auto accept trains chapter | ||
| - | * Wrong sound position when station sign clicked on UI | ||
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| - | ===== 1.17.14 ===== | ||
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| - | Patch released on 13 Nov 2023. | ||
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| - | ==== Updates ==== | ||
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| - | * Dock station info panel subtask in the tutorial has been removed | ||
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| - | ==== Fixes ==== | ||
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| - | * Incorrect string format for chinese localization of reuse shunting command time | ||
| - | * Localized text on upcoming trains and train bottom bar was not updated directly after changing game language | ||
| - | * Non bulldozable items could be bulldozed when clicking just after deselecting an item on the board in bulldoze mode | ||
| - | * Subtask hint icons being displayed under the system upgrades panel | ||
| - | * Subtasks hint keybinds in the system upgrade panel were confusing for the gamepad | ||
| - | * Train names where not localized when loading a save with a different localization active or changing the localization in game | ||
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| - | ===== 1.17.15 ===== | ||
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| - | Skipped because it contained a critical bug. | ||
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| - | ===== 1.17.16 ===== | ||
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| - | Patch released on 18 Nov 2023. | ||
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| - | ==== Updates ==== | ||
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| - | * Localizations (es: achievements, | ||
| - | * Station visit info panels can no longer be dragged around in contract focus view | ||
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| - | ==== Fixes ==== | ||
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| - | * Error thrown when train was selected and new contract was accepted in focus view | ||
| - | * Hovering a subtask icon leads to bad icon flickering | ||
| - | * Main menu tab selection buttons where still acting on keybinds when menu was closed | ||
| - | * Playing the story of Jozic with all researched pre unlocked leads to the story to get stuck | ||
| - | * Positions of windows were wrongly saved for stabling rules | ||
| - | * Reuse shunting command did not show up when editing stabling sensors | ||
| - | * Saving a go to signal shunting command with a deleted signal leads to a NPR and breaks the load | ||
| - | * Stabling sensor would still add shunting commands to train with rejected contract | ||
| - | * Start / stop train button was still listening to binding after train bottom bar was hidden | ||
| - | * Text in timetable completion modal had graphical artifacts | ||
| - | * Train dispatched from Coach Yard in advance (as ECS) caused errors when schedule editing was attempted | ||
| - | * Train shunting queue was not cleared when trains contract was rejected | ||
| - | * Trains outside of endless mode did not show timeline on hover | ||
| - | * Zoom to contract views were wrongly computed in some cases | ||
game_versions_1.17.x.1701096656.txt.gz · Last modified: by arnstein86