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game_versions_1.17.x [2023/11/27 14:50] arnstein86game_versions_1.17.x [2023/11/27 14:57] (current) – removed arnstein86
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-====== Patch 1.17.x ====== 
  
-Patch 1.17.x includes all patches starting with 1.17. 
- 
- 
-===== 1.17.11 ===== 
- 
-Major update released on 08 nov 2023 - [[game_updates:update_17|Update 17]]. 
- 
-[[https://store.steampowered.com/news/app/1124180/view/3793780512845680820|Steam News Post]] 
- 
-==== New Features ==== 
- 
-  * A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office 
-  * Added hint for changes to trial contracts 
-  * Added offered contracts panel 
-  * Arrival sensor configuration view 
-  * Build dispatcher office narration hint on unlocking a red contracts upgrade 
-  * Coach Yard can dispatch individual trains as ECS 
-  * Departure sensor configuration view 
-  * Full schedule! All stations en route included in trial train schedule 
-  * Full schedule; Add & Remove waypoint actions to set up own route 
-  * Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification 
-  * Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured 
-  * Particle effects when build bar is opened 
-  * Reuse icon in the regional train label when it is waiting for next leg train 
-  * Routing sensor configuration view 
-  * Shunting Track building added to facilitate assigning tracks to Shunting Group; target of 'Go to Shunting Group' shunting command 
-  * Shunting commands introduced to control stabling of regional trains and turning the locomotive around the train 
-  * Shunting commands mini tutorial 
-  * Shunting commands upgrade & Shunting Circuit building item 
-  * Shunting queue displayed in focus view with shunting commands placed in front of signals they command the train to 
-  * Stabling Sensor building added to facilitate automated assigning of shunting commands to trains requiring shunting (e. g. Reg trains during their intermissions) 
-  * Stabling sensor mini tutorial 
-  * The game mutes audio when not in focus 
- 
-==== Updates ==== 
- 
-  * AcceptContractTask now have a subtask to adjust the Bubny's station visit's platform 
-  * All core Endless maps updated to be more open (part 1) 
-  * Background color of some buttons and checkbox made brighter for better visibility 
-  * Better animation at the start of offered / active contracts views 
-  * Building buttons on bottom bar for recently installed upgrades show animation when first shown 
-  * Building item texts refined 
-  * Changed building bottom bar visuals 
-  * Coach Yard Automation upgrade discarded. Coach yards are capable of automation once built. 
-  * Coach Yard price increased to 50000 + upkeep of 5000 per cycle introduced; it is an end-game building 
-  * Coach Yard stables instances of trains, not only counters. Reg train is always dispatched from CY where previous leg was stabled. 
-  * Configuration 'Paste all' button now copies configuration of currently edited sensor to neighbours instead of config in clipboard 
-  * Contract connector bends over autoblocks or tunnels en route instead of short-cutting them 
-  * Currently edited train has different color in Station Timeline 
-  * Currently edited train shown on board in contract configuration and shunting focus views 
-  * Improved visuals for checkbox hover states 
-  * Improved visuals for toggle button hover states 
-  * Improved visuals of station visit panels in contract planning 
-  * Increased size of small buttons 
-  * Increased targeted framerate for slow loading operations 
-  * Localizations (ja-JP: tutorials, ui; nl: research, tutorials, ui; no: research, tutorials, ui; zh-Hans: research, tutorials, ui) 
-  * Money not refunded when item grabbed and not charged when rebuilt. Refunded only when rebuild is not possible. 
-  * Music intensity is rewarding players that do not switch time or pause 
-  * Overlapping visits in the station info panel timeline are now marked to indicate a conflict 
-  * Renamed some columns on active contracts panel and replaced train type text with icon 
-  * Right mouse can be used in Focus Views to move the map without closing the view 
-  * Selected Train is shown in Contract configuration Views 
-  * Sensors mini tutorials have been updated to use the new sensor configuration focus view 
-  * Stabling Sensor triggers also for Com and IC trains ending in Coach Yard 
-  * Station Info Panels that were deliberately opened in focus view will be closed with the focus view once it get closed 
-  * Traffic types (Through and Oneway) renamed to just 'Green' and 'Red' 
-  * Train in intermission timeline: 2nd station of next leg displayed for easier decisions 
-  * Trial train failed narration has been updated 
-  * Updated hints modal to be fullscreen panel in new UI style 
- 
-==== Fixes ==== 
- 
-  * Build buttons without editable inventory amount where not shown inline with other buttons 
-  * Build mode could not be opened in timetable maps with inventory enabled 
-  * Build mode is not closeable at the beginning of the tutorial 
-  * Buttons on station info panels in contract adjustment focus view moved up when hovered 
-  * Contract connector & topology search allowed orthogonal connection to autoblocks without signals 
-  * Departure sensors that were saved with null connection using the old configuration method were not configurable 
-  * Filtering stations list in editor while in platform placing mode resulted in broken platform placing 
-  * First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter 
-  * If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit 
-  * Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points 
-  * Keybind without dedicated icons fallback text sometimes contained "Press" 
-  * Map item animation kept repeating when hovering mouse near edge of map 
-  * Middle click were opening configurations where moving map 
-  * Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger 
-  * Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view 
-  * Opening the options menu for the first time lagged the game 
-  * Performance issues in contracts panel 
-  * Red and Green system upgrades menu pages where not lined up on the same position 
-  * Regional trial trains were not auto-dispatched from Coach Yard 
-  * Score panel is not being hidden once a victory screen is shown in the timetable 
-  * Sending the train in the run trial train task out of the map led to a narration to be played twice 
-  * Sensors were buildable at the autoblocks' end points 
-  * Small track pieces where barely or completely invisible when highlighted as routing destinations 
-  * Smart formatting was not applied in some places. 
-  * Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated 
-  * Switch was not reset to track after the track was extended 
-  * System upgrade menu button remained highlighted when closing upgrades menu in editor 
-  * System upgrade menu did not open in editor when level was timetable mode 
-  * The subtask done marks on the board overlap with the train label and with each other 
-  * Tier unlocked popup referred to 'green' even if red tier was unlocked in languages with different pluralization to English 
-  * Time speed was capped to last time speed value even if previous value had higher value 
-  * Tool tip of the system upgrade button "Install first" does not actually says what should be installed first 
-  * Tooltips where being hidden whenever some component that also has a tooltip was destroyed 
-  * Train types in CY were hidden according to first loaded map / save after game start 
-  * Urban train was not able to enter CY before accepting or rejecting contract condition 
- 
- 
-===== 1.17.12 ===== 
- 
-Patch released on 09 Nov 2023. 
- 
-==== New Features ==== 
- 
-  * Collect upkeep each cycle for Shunting Track and Stabling Sensor 
- 
-==== Updates ==== 
- 
-  * Increased minimum default ui scale for smaller resolutions 
-  * Localizations (zh-Hans: research, tutorials, ui; no: ui) 
-  * Reg train Intermission now measured from arrival to departure (was: from departure to arrival), making leg's last stop and next first stop be included in intermission - their lenght now does not matter. Brings better stabling platform allocation visualization and earlier leg switch possibility. 
-  * Upkeep rebalanced for Shunting Circuit (1000), Shunting Track (2000), Stabling Sensor (4000) and Coach Yard (10000) 
- 
-==== Fixes ==== 
- 
-  * CycleBalance.Upkeep was not saved 
-  * Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded 
- 
-===== 1.17.13 ===== 
- 
-Patch released on 10 Nov 2023. 
- 
-==== New Features ==== 
- 
-  * Train schedule is shown when hovering visit in station info panel timeline 
- 
-==== Updates ==== 
- 
-  * Bigger tunnel connector sprite 
-  * Stock endless maps updated (more space for yards) 
- 
-==== Fixes ==== 
- 
-  * Closing contracts menu would leave black artifacts behind from station signs for a short time 
-  * Contracts menu did not switch to correct tab when showing specific contract 
-  * Edit contract keybind closed active contract focus view when different train was clicked 
-  * Incorrect duplicate tooltips on editor checklist items 
-  * Player was forced to wait for Jozic to stop talking until he can close the station panel in the auto accept trains chapter 
-  * Wrong sound position when station sign clicked on UI 
- 
-===== 1.17.14 ===== 
- 
-Patch released on 13 Nov 2023. 
- 
-==== Updates ==== 
- 
-  * Dock station info panel subtask in the tutorial has been removed 
- 
-==== Fixes ==== 
- 
-  * Incorrect string format for chinese localization of reuse shunting command time 
-  * Localized text on upcoming trains and train bottom bar was not updated directly after changing game language 
-  * Non bulldozable items could be bulldozed when clicking just after deselecting an item on the board in bulldoze mode 
-  * Subtask hint icons being displayed under the system upgrades panel 
-  * Subtasks hint keybinds in the system upgrade panel were confusing for the gamepad 
-  * Train names where not localized when loading a save with a different localization active or changing the localization in game 
- 
-===== 1.17.15 ===== 
- 
-Skipped because it contained a critical bug. 
- 
-===== 1.17.16 ===== 
- 
-Patch released on 18 Nov 2023. 
- 
-==== Updates ==== 
- 
-  * Localizations (es: achievements, ui; nl: tutorials, ui; zh-Hans: tutorials, ui; no: ui; ru: ui) 
-  * Station visit info panels can no longer be dragged around in contract focus view 
- 
-==== Fixes ==== 
- 
-  * Error thrown when train was selected and new contract was accepted in focus view 
-  * Hovering a subtask icon leads to bad icon flickering 
-  * Main menu tab selection buttons where still acting on keybinds when menu was closed 
-  * Playing the story of Jozic with all researched pre unlocked leads to the story to get stuck 
-  * Positions of windows were wrongly saved for stabling rules 
-  * Reuse shunting command did not show up when editing stabling sensors 
-  * Saving a go to signal shunting command with a deleted signal leads to a NPR and breaks the load 
-  * Stabling sensor would still add shunting commands to train with rejected contract 
-  * Start / stop train button was still listening to binding after train bottom bar was hidden 
-  * Text in timetable completion modal had graphical artifacts 
-  * Train dispatched from Coach Yard in advance (as ECS) caused errors when schedule editing was attempted 
-  * Train shunting queue was not cleared when trains contract was rejected 
-  * Trains outside of endless mode did not show timeline on hover 
-  * Zoom to contract views were wrongly computed in some cases 
game_versions_1.17.x.1701096656.txt.gz · Last modified: 2023/11/27 14:50 by arnstein86

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