User Tools

Site Tools


mechanics:contracts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
mechanics:contracts [2023/11/26 19:40] – created arnstein86mechanics:contracts [2023/12/01 20:02] (current) – [Contract optimizing] arnstein86
Line 5: Line 5:
 ===== Contract types ===== ===== Contract types =====
  
-You will deal with two main categories of contracts, green and red, providing experience points for that color.+You will deal with two main categories of contracts, **Green** and **Red**, providing experience points for that color.
  
 In addition to that you have two main types of contracts: Recurrent contracts and One-Off contracts. In addition to that you have two main types of contracts: Recurrent contracts and One-Off contracts.
  
   * Recurrent contracts regularly bring new trains into your network, providing a stable and predictable traffic flow. This predictability allows for strategic planning and optimization of resources.   * Recurrent contracts regularly bring new trains into your network, providing a stable and predictable traffic flow. This predictability allows for strategic planning and optimization of resources.
-  * One-Off contracts offer unique, singular challenges and rewards, diversifying your traffic management experiences.+  * One-Off contracts offer unique, singular challenges and rewards, diversifying your traffic management experiences. The timeplan for these contracts are fixed.
  
 ---- ----
Line 68: Line 68:
  
   * If there //is// a direct route between 2 consecutive stations in the bottom bar it will be chosen regardless of length.   * If there //is// a direct route between 2 consecutive stations in the bottom bar it will be chosen regardless of length.
-  * If there //is not// a direct route between 2 consecutive stations in the bottom bar the game will calculate the shortes path and add any stations enroute to the route calculation.+  * If there //is not// a direct route between 2 consecutive stations in the bottom bar the game will calculate the shortest path and add any stations enroute to the route calculation.
  
 You have the option to add/remove manual waypoints as intermediate stations between the mandatory stations in the bottom bar. Either to help the calculation finding your preferred route, or to divide traffic from congested parts of your network f.ex. You have the option to add/remove manual waypoints as intermediate stations between the mandatory stations in the bottom bar. Either to help the calculation finding your preferred route, or to divide traffic from congested parts of your network f.ex.
Line 83: Line 83:
 You have the option to optimize or reject contracts as your network evolves. Upgrading track speeds will often result in a need of optimizing your contracts for max reward. You have the option to optimize or reject contracts as your network evolves. Upgrading track speeds will often result in a need of optimizing your contracts for max reward.
  
-//Note: If you reject contracts before the mandatory amount of trains are dispatched, you will have to pay a penalty fee.//+//Note: If you reject accepted contracts before the mandatory amount of trains are dispatched, you will have to pay a penalty fee.//
  
 To be able to adjust active contracts, you must have one of these [[mechanics:system_upgrades|System Upgrades]] installed: To be able to adjust active contracts, you must have one of these [[mechanics:system_upgrades|System Upgrades]] installed:
mechanics/contracts.1701027654.txt.gz · Last modified: 2023/11/26 19:40 by arnstein86

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki