mechanics:contracts
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mechanics:contracts [2023/11/26 19:40] – created arnstein86 | mechanics:contracts [2023/12/01 20:02] (current) – [Contract optimizing] arnstein86 | ||
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===== Contract types ===== | ===== Contract types ===== | ||
- | You will deal with two main categories of contracts, | + | You will deal with two main categories of contracts, |
In addition to that you have two main types of contracts: Recurrent contracts and One-Off contracts. | In addition to that you have two main types of contracts: Recurrent contracts and One-Off contracts. | ||
* Recurrent contracts regularly bring new trains into your network, providing a stable and predictable traffic flow. This predictability allows for strategic planning and optimization of resources. | * Recurrent contracts regularly bring new trains into your network, providing a stable and predictable traffic flow. This predictability allows for strategic planning and optimization of resources. | ||
- | * One-Off contracts offer unique, singular challenges and rewards, diversifying your traffic management experiences. | + | * One-Off contracts offer unique, singular challenges and rewards, diversifying your traffic management experiences. The timeplan for these contracts are fixed. |
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* If there //is// a direct route between 2 consecutive stations in the bottom bar it will be chosen regardless of length. | * If there //is// a direct route between 2 consecutive stations in the bottom bar it will be chosen regardless of length. | ||
- | * If there //is not// a direct route between 2 consecutive stations in the bottom bar the game will calculate the shortes | + | * If there //is not// a direct route between 2 consecutive stations in the bottom bar the game will calculate the shortest |
You have the option to add/remove manual waypoints as intermediate stations between the mandatory stations in the bottom bar. Either to help the calculation finding your preferred route, or to divide traffic from congested parts of your network f.ex. | You have the option to add/remove manual waypoints as intermediate stations between the mandatory stations in the bottom bar. Either to help the calculation finding your preferred route, or to divide traffic from congested parts of your network f.ex. | ||
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You have the option to optimize or reject contracts as your network evolves. Upgrading track speeds will often result in a need of optimizing your contracts for max reward. | You have the option to optimize or reject contracts as your network evolves. Upgrading track speeds will often result in a need of optimizing your contracts for max reward. | ||
- | //Note: If you reject contracts before the mandatory amount of trains are dispatched, you will have to pay a penalty fee.// | + | //Note: If you reject |
To be able to adjust active contracts, you must have one of these [[mechanics: | To be able to adjust active contracts, you must have one of these [[mechanics: |
mechanics/contracts.1701027654.txt.gz · Last modified: 2023/11/26 19:40 by arnstein86