====== Version 1.16.x ====== Version 1.16.x includes all patches starting with 1.16. ===== 1.16.10 ===== Major update released on 26 sep 2023 - [[game_updates:update_16|Update 16]]. [[https://store.steampowered.com/news/app/1124180/view/3707081777770392781|Steam News Post]] ==== New Features ==== * Added option to ignore tier requirements to 'New game' settings * Added sortable column of possible contract improvements to active contracts menu * Added tier threshold configuration to the level editor * Clicking accept contract in offered contract focus view will show the next leg until all legs are shown once, clicking accept after that will accept the contract * Configuration UI for AutoBlocks * Configuration UI for Tracks & Switches * Configuration UI for Tunnels * Experience point cycle report added to display experience points statistics * Game will be auto saved each time a new cycle starts * Hint for current players explaining new progression model * Multiple hint modals are allowed to be shown on game load * Narrative chapter about giving the player red experience points to unlock freight or regional trains in the red category * Note narrative chapters that reminds the player of the importance of increasing the experience points * Offered contracts message hint * Progression notifications pop up once next tier is reached, red upgrades are affordable and star is awarded * Reach tier 2 of the green category chapter was added in the story of Jozic * Score panel now shows successfully handled trains per cycle * Stars added to endless maps in main menu to track completion of throughput goals * Stars are rewarded for throughput in endless maps * Time Speed buttons can be set configured in the options, defaults are 1, 3, 10 and 25. * Train alerts tooltips to explain their meanings * Updated active contracts menu to the new UI style and made it fullscreen * Warning tooltip about shifting all the schedule legs for the station visit view minus buttons ==== Updates ==== * Active contracts toggle has been moved out of the general bottom bar * Added enter and backspace bindings to Yes and No keybind * Auto signal & Departure sensor costs halved * Automated contracts manager icon updated * Available station display under system upgrade menu made functional * Bottom bar buttons will be shown next to the time panel and the upgrades button is now next to build button instead of being above it * Building tracks, tunnel or wall is paused upon opening system upgrades or active contracts menu * Changed available station icon on system upgrades menu * CheckTimetableSubtask in the tutorial now has a subtask to select the upcoming trains and a subtask to wait for that train arrival time * Close system upgrade menu button now shows as binding instead of button with binding hint * Closing contract configuration focus view reopens active contracts screen when it was open before * Com and IC in CY detail hidden when not present on save * Com and Urban trains are allowed to be delayed up to 2 minutes without losing the experience point (was 1 minute) * Contract rejection penalty charged once contract is accepted after trial (was: after first subsequent contracted train entered game) * Create schedule of contract leg from actual visits just as each trial train finishes (was: once last leg trial train finished, causing eventual changes being lost) * Default keybind for Active Contracts changed to (I) to prevent conflicts * Improved navigation highlighter visuals * Increase system upgrade menu scrollbar width and fixed some minor graphical issues * Input field visual corner radius reduced * Keybind icons now optionally show the keyboard binding as when gamepad is active instead of always * Localizations (nl: research, tutorials, ui; no: all; zh-Hans: tutorials, research, ui; en: ui) * More visible tracks in Contract Configuration * Moved system upgrade menu context area to left of screen * Non-acting auto signal can be cleared with secondary action * One-off FR contracts are generated at Dispatcher Office * Part of Reg trains reward (compensation for intermission) is fixed, not depending on travel time & speed * Possible contract reward improvement displayed as number in Active Contracts * Prototype trains are showing real timetable in its bottom bar * Re-balancing contract types - reward for Com increased by ⅔ and reward for IC decreased by ⅖ so now IC is approx. ½ more rewarding than Com with the same speed and 2⅔ times more rewarding when both going their max speed (was: 4⅓ & 7⅕ times more rewarding respectively) * Red traffic entry - reaching 8 green points per cycle gives 3 red xp points to unlock either Freight or Regional trains * Regional trains can be stabled in the Coach Yard, only when Upgrade is installed * Replaced system upgrade hold to install with seperate click button * Reversing speed (when control post not in the front) matched to lowest track speed (40 km/h) to delay the turn-around problem solving in the gameplay (was: 30 km/h) * Secondary action now also closes system upgrades menu * Show station signs of concerned stations in Contract Configuration * System Upgrades descriptions revised * System upgrade context panel is hidden when clicking away from upgrade * System upgrade menu binding now also closes the system upgrade menu * System upgrade menu button shown on top of menu * System upgrade tier seperation lines made brighter * Train alerts do not sound & animate once train with alert clicked / hovered * Unavailable cycle report data is hidden * UnlockAutoblocksChapter will zoom out the camera back to where it was automatically after it zoomed in * Urban trains unlock Coach Yard * Waiting train icon remains selected when mouse moves out when clicked * Trains on time per cycle progress bar hidden when recorded maximum was 0 ==== Refactoring ==== * Unlock auto accept train chapter now matches the new system upgrades ==== Fixes ==== * 'Advanced Tracks' speed upgrade could not be installed * Auto accept and Auto reverse toggles in the station configuration view were not interactable even though there effect was applied on the trains * Available stations indicator on system upgrades menu did not update properly * Building bottom bar was not shown after closing upgrades or active contracts panel when build mode was active * Escape closed build mode before closing system upgrades menu * Main menu opened when closing system upgrades menu * Missing scroll bar in the add map page * More stations upgrade preselected already installed upgrade instead of next one when attempting to buy platform * Navigation highlighter had incorrect size on interface configuration panel * Navigation in options menu was unable to select some settings * Performance issue in the buy autoblock chapter in the tutorial * Platform icon was too small in train label * Red system upgrade point costs had incorrect color * Reject penalty appeared for a moment after rejecting an fulfilled contract in Active Contracts panel * Second leg trial was eventually shifter to earlier time than pre-set when accepting the contract * Sensors were buildable at the autoblocks' end points * Small icons of the unlocked items in rush hour on wave finished * Story subtask highlighter was shown under system upgrades menu * System upgrade locked reason was not always shown * System upgrade menu did not automaticly scroll to selected upgrade when necessary * T1 of oneway (red) traffic was not unlocked when reaching T2 of through (green) traffic * Throughput reward was shown with incorrect amount and position in system upgrade menu * Time resumed when installing upgrade but upgrades menu was still shown * Time speed multiplier allowed negative & fractional values in Options * Title and description where cut off in system upgrade context panel * Trains per cycle threshold rewards was overlapping tier indicator on system upgrade tier progression bar * Unwanted scheduling of instances of rejected contract caused errors that prevented all other instances from being scheduled. Instances were scheduled because Rejected contract was changed to Fulfilled state if it was rejected just after last mandatory instance stopped in last scheduled station but before it departed from it. * Vertical platforms had random order in Station Timeline * Walls were not created correctly when old map (level.txt) was loaded to Editor ===== 1.16.11 ===== Hotfix released on 29 sep 2023. ==== New Features ==== * Added horizontal scrolling on active contracts panel for smaller resolutions or UI scales ==== Updates ==== * Added sorting by contract experience point rewards to active contracts panel * Dispatch Office not ignoring border stations when being built. Regional contracts generation updated to force owning station as the first or last station if being a border station. * Localizations (nl: ui; no: ui; zh-Hans: ui) * Offered contract details now show total experience point rewards for contract instead of reward per leg * Subtitles background color for better reading in the tutorial * Time speed tooltip now contains hint how to customize time speed * Warning design of the minus buttons in station visit view has been updated ==== Fixes ==== * Active contracts panel total contract count was misaligned * Auto accept and auto reverse toggles in station configuration view were not interactable after toggling them off * Bubny hint narration of the trial train in the tutorial was being played each time the train visit Bubny station * Game saving failed when experience point was granted during serialization * Incorrect train icon shown on system upgrades page tier progression bar * NPR in accept contracts chapter if contract was accepted without specifying the platforms * Sorting live trains on active contracts panel did not work correctly * Train experience point reward indicators animated number change when first shown or briefly showed -1 * Trial train hint was not being played when game set to other language than English ===== 1.16.12 ===== Hotfix released on 02 oct 2023. ==== Updates ==== * Added button to view required upgrade if another upgrade requires it to be installed first * Coach yard imbalance calculation will now ignore regional trains ==== Fixes ==== * CheckTimetableSubtask was not being done when the first upcoming train arrives * Create route subtask from Bubny to Docks in tutorial was also fulfillable by creating an opposite route which is wrong * NPR in tutorial when a subtask is loaded and tries to get research that depends on the system upgrade menu being created * No sound played and system upgrade button was not toggled when opening system upgrades from a button that is locked by an upgrade * Red upgrades where not accessible with ignore tiers option enabled * Sensors tutorials get stuck if one of the trains left the map * Shine effect in the SystemUpgradeContextPanelView when unlocking a new upgrade is not being hidden properly * Station names where overlapping buttons on sensor configuration panels * Station sign backgrounds where visible over active contracts panel sorting bar * Story illustration english text missing 'a' * System upgrade context panel could overlap menu buttons because it was too tall * WaitForDepartureSubTask was not being fulfilled in the Accept new contract chapter in tutorial ===== 1.16.13 ===== Hotfix released on 03 oct 2023. ==== Updates ==== * Improved the fluency of the tutorial, chapters do not pile up anymore and the timing of the chapters activation has become more effective * Localizations (nl: tutorials, ui; no: tutorials, ui; zh-Hans: ui) * Tier progression bar current value indicator now shows left of current value instead of right * Unlocking all tiers either by debug menu or by hint menu will make sure that you have at least 3 red points to be able to progress in the red category ==== Fixes ==== * Automation was not triggered when sensor was built at the track end (e. g. after speed was upgraded in segment ending just where the sensor is) * Autosaves after cycle end were corrupted because saving happened in mid-state * Autosaves created when cycle starts were not cleared * Backward compatibility for saved WaitForDepartureSubTask when it's saved in a broken state * Description of dispatcher office was misleading * Rush hour get stuck when a train times out * Table sorting header interaction area did not match text size * Trains were spawning from 00:00 when Endless map contract prototypes had times < 8:00 ===== 1.16.14 ===== Skipped because it contained a critical bug. ===== 1.16.15 ===== Hotfix released on 10 oct 2023. ==== Updates ==== * Default UI scale updated to accomodate Active Contracts without horizontal scrollbar * Localizations (nl: tutorials, ui; no: tutorials, ui) * More upgrades are now allowed to be unlocked in the demo of the story of Jozic * System upgrade description now only auto scrolls when a pointer device is not in use ==== Fixes ==== * Departure & Routing sensor did now work when its platform / autoblock did not have signal at both ends * Elements with auto-hiding scrollbars where invisible or cut-off in some scenarios * Info panel section scrollbar overlapped info panels content * Locked state of info panels was not saved * More offered contracts upgrade requires 20 green points while the task in the tutorial asks you to get only 2 points * Reg contracts never stopped at first leg origin * Reusing the train inside an auto block led to its crashing with itself * Scrolling was disabled when it should not be * System upgrade descriptions where cutoff when switching between upgrades with different description lengths ===== 1.16.16 ===== Hotfix released on 17 oct 2023. ==== Updates ==== * Localizations (zh-Hans: research, tutorials, ui; nl: tutorials; no: tutorials) * Repeat narration time of gain green points in the UnlockMoreOfferedContractsTask is now 240 sec instead of 30 sec ==== Fixes ==== * Regional Trains Stabling upgrade did not mention that it unlocks Coach Yard building * Smart Format did not work for some localized texts in some languages because Smart Format Tag was not set. Migrated to shared metadata