====== Version 1.17.x ====== Version 1.17.x includes all patches starting with 1.17. ===== 1.17.11 ===== Major update released on 08 nov 2023 - [[game_updates:update_17|Update 17]]. [[https://store.steampowered.com/news/app/1124180/view/3793780512845680820|Steam News Post]] ==== New Features ==== * A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office * Added hint for changes to trial contracts * Added offered contracts panel * Arrival sensor configuration view * Build dispatcher office narration hint on unlocking a red contracts upgrade * Coach Yard can dispatch individual trains as ECS * Departure sensor configuration view * Full schedule! All stations en route included in trial train schedule * Full schedule; Add & Remove waypoint actions to set up own route * Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification * Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured * Particle effects when build bar is opened * Reuse icon in the regional train label when it is waiting for next leg train * Routing sensor configuration view * Shunting Track building added to facilitate assigning tracks to Shunting Group; target of 'Go to Shunting Group' shunting command * Shunting commands introduced to control stabling of regional trains and turning the locomotive around the train * Shunting commands mini tutorial * Shunting commands upgrade & Shunting Circuit building item * Shunting queue displayed in focus view with shunting commands placed in front of signals they command the train to * Stabling Sensor building added to facilitate automated assigning of shunting commands to trains requiring shunting (e. g. Reg trains during their intermissions) * Stabling sensor mini tutorial * The game mutes audio when not in focus ==== Updates ==== * AcceptContractTask now have a subtask to adjust the Bubny's station visit's platform * All core Endless maps updated to be more open (part 1) * Background color of some buttons and checkbox made brighter for better visibility * Better animation at the start of offered / active contracts views * Building buttons on bottom bar for recently installed upgrades show animation when first shown * Building item texts refined * Changed building bottom bar visuals * Coach Yard Automation upgrade discarded. Coach yards are capable of automation once built. * Coach Yard price increased to 50000 + upkeep of 5000 per cycle introduced; it is an end-game building * Coach Yard stables instances of trains, not only counters. Reg train is always dispatched from CY where previous leg was stabled. * Configuration 'Paste all' button now copies configuration of currently edited sensor to neighbours instead of config in clipboard * Contract connector bends over autoblocks or tunnels en route instead of short-cutting them * Currently edited train has different color in Station Timeline * Currently edited train shown on board in contract configuration and shunting focus views * Improved visuals for checkbox hover states * Improved visuals for toggle button hover states * Improved visuals of station visit panels in contract planning * Increased size of small buttons * Increased targeted framerate for slow loading operations * Localizations (ja-JP: tutorials, ui; nl: research, tutorials, ui; no: research, tutorials, ui; zh-Hans: research, tutorials, ui) * Money not refunded when item grabbed and not charged when rebuilt. Refunded only when rebuild is not possible. * Music intensity is rewarding players that do not switch time or pause * Overlapping visits in the station info panel timeline are now marked to indicate a conflict * Renamed some columns on active contracts panel and replaced train type text with icon * Right mouse can be used in Focus Views to move the map without closing the view * Selected Train is shown in Contract configuration Views * Sensors mini tutorials have been updated to use the new sensor configuration focus view * Stabling Sensor triggers also for Com and IC trains ending in Coach Yard * Station Info Panels that were deliberately opened in focus view will be closed with the focus view once it get closed * Traffic types (Through and Oneway) renamed to just 'Green' and 'Red' * Train in intermission timeline: 2nd station of next leg displayed for easier decisions * Trial train failed narration has been updated * Updated hints modal to be fullscreen panel in new UI style ==== Fixes ==== * Build buttons without editable inventory amount where not shown inline with other buttons * Build mode could not be opened in timetable maps with inventory enabled * Build mode is not closeable at the beginning of the tutorial * Buttons on station info panels in contract adjustment focus view moved up when hovered * Contract connector & topology search allowed orthogonal connection to autoblocks without signals * Departure sensors that were saved with null connection using the old configuration method were not configurable * Filtering stations list in editor while in platform placing mode resulted in broken platform placing * First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter * If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit * Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points * Keybind without dedicated icons fallback text sometimes contained "Press" * Map item animation kept repeating when hovering mouse near edge of map * Middle click were opening configurations where moving map * Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger * Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view * Opening the options menu for the first time lagged the game * Performance issues in contracts panel * Red and Green system upgrades menu pages where not lined up on the same position * Regional trial trains were not auto-dispatched from Coach Yard * Score panel is not being hidden once a victory screen is shown in the timetable * Sending the train in the run trial train task out of the map led to a narration to be played twice * Sensors were buildable at the autoblocks' end points * Small track pieces where barely or completely invisible when highlighted as routing destinations * Smart formatting was not applied in some places. * Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated * Switch was not reset to track after the track was extended * System upgrade menu button remained highlighted when closing upgrades menu in editor * System upgrade menu did not open in editor when level was timetable mode * The subtask done marks on the board overlap with the train label and with each other * Tier unlocked popup referred to 'green' even if red tier was unlocked in languages with different pluralization to English * Time speed was capped to last time speed value even if previous value had higher value * Tool tip of the system upgrade button "Install first" does not actually says what should be installed first * Tooltips where being hidden whenever some component that also has a tooltip was destroyed * Train types in CY were hidden according to first loaded map / save after game start * Urban train was not able to enter CY before accepting or rejecting contract condition ===== 1.17.12 ===== Hotfix released on 09 Nov 2023. ==== New Features ==== * Collect upkeep each cycle for Shunting Track and Stabling Sensor ==== Updates ==== * Increased minimum default ui scale for smaller resolutions * Localizations (zh-Hans: research, tutorials, ui; no: ui) * Reg train Intermission now measured from arrival to departure (was: from departure to arrival), making leg's last stop and next first stop be included in intermission - their lenght now does not matter. Brings better stabling platform allocation visualization and earlier leg switch possibility. * Upkeep rebalanced for Shunting Circuit (1000), Shunting Track (2000), Stabling Sensor (4000) and Coach Yard (10000) ==== Fixes ==== * CycleBalance.Upkeep was not saved * Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded ===== 1.17.13 ===== Hotfix released on 10 Nov 2023. ==== New Features ==== * Train schedule is shown when hovering visit in station info panel timeline ==== Updates ==== * Bigger tunnel connector sprite * Stock endless maps updated (more space for yards) ==== Fixes ==== * Closing contracts menu would leave black artifacts behind from station signs for a short time * Contracts menu did not switch to correct tab when showing specific contract * Edit contract keybind closed active contract focus view when different train was clicked * Incorrect duplicate tooltips on editor checklist items * Player was forced to wait for Jozic to stop talking until he can close the station panel in the auto accept trains chapter * Wrong sound position when station sign clicked on UI ===== 1.17.14 ===== Hotfix released on 13 Nov 2023. ==== Updates ==== * Dock station info panel subtask in the tutorial has been removed ==== Fixes ==== * Incorrect string format for chinese localization of reuse shunting command time * Localized text on upcoming trains and train bottom bar was not updated directly after changing game language * Non bulldozable items could be bulldozed when clicking just after deselecting an item on the board in bulldoze mode * Subtask hint icons being displayed under the system upgrades panel * Subtasks hint keybinds in the system upgrade panel were confusing for the gamepad * Train names where not localized when loading a save with a different localization active or changing the localization in game ===== 1.17.15 ===== Skipped because it contained a critical bug. ===== 1.17.16 ===== Hotfix released on 18 Nov 2023. ==== Updates ==== * Localizations (es: achievements, ui; nl: tutorials, ui; zh-Hans: tutorials, ui; no: ui; ru: ui) * Station visit info panels can no longer be dragged around in contract focus view ==== Fixes ==== * Error thrown when train was selected and new contract was accepted in focus view * Hovering a subtask icon leads to bad icon flickering * Main menu tab selection buttons where still acting on keybinds when menu was closed * Playing the story of Jozic with all researched pre unlocked leads to the story to get stuck * Positions of windows were wrongly saved for stabling rules * Reuse shunting command did not show up when editing stabling sensors * Saving a go to signal shunting command with a deleted signal leads to a NPR and breaks the load * Stabling sensor would still add shunting commands to train with rejected contract * Start / stop train button was still listening to binding after train bottom bar was hidden * Text in timetable completion modal had graphical artifacts * Train dispatched from Coach Yard in advance (as ECS) caused errors when schedule editing was attempted * Train shunting queue was not cleared when trains contract was rejected * Trains outside of endless mode did not show timeline on hover * Zoom to contract views were wrongly computed in some cases ===== 1.17.17 ===== Hotfix released on 27 Nov 2023. ==== Updates ==== * All platforms and all shunting tracks in a group light up when hovering over a go to platform or shunting group command * Localizations (nl: tutorials) ==== Fixes ==== * Contract with locked stations could still be accepted * Errors thrown upon rejecting a train causing trains to stop moving and train bottom bar would still show contract info * Experience points cycle report broken after unlocking all tiers with cheats * On-board train's color was not immediately updated when rejecting a contract * Rush Hour might have variable traffic with the same seed across game version * Video for Shunting Commands upgrade was not displayed * Wave finish modal didnt display unlocked items correctly * using the modifier key to open track details failed to open configuration focus view and prevented showing configuration panels