Active contracts toggle has been moved out of the general bottom bar
Added enter and backspace bindings to Yes and No keybind
Auto signal & Departure sensor costs halved
Automated contracts manager icon updated
Available station display under system upgrade menu made functional
Bottom bar buttons will be shown next to the time panel and the upgrades button is now next to build button instead of being above it
Building tracks, tunnel or wall is paused upon opening system upgrades or active contracts menu
Changed available station icon on system upgrades menu
CheckTimetableSubtask in the tutorial now has a subtask to select the upcoming trains and a subtask to wait for that train arrival time
Close system upgrade menu button now shows as binding instead of button with binding hint
Closing contract configuration focus view reopens active contracts screen when it was open before
Com and IC in CY detail hidden when not present on save
Com and Urban trains are allowed to be delayed up to 2 minutes without losing the experience point (was 1 minute)
Contract rejection penalty charged once contract is accepted after trial (was: after first subsequent contracted train entered game)
Create schedule of contract leg from actual visits just as each trial train finishes (was: once last leg trial train finished, causing eventual changes being lost)
Default keybind for Active Contracts changed to (I) to prevent conflicts
Improved navigation highlighter visuals
Increase system upgrade menu scrollbar width and fixed some minor graphical issues
Input field visual corner radius reduced
Keybind icons now optionally show the keyboard binding as when gamepad is active instead of always
Localizations (nl: research, tutorials, ui; no: all; zh-Hans: tutorials, research, ui; en: ui)
More visible tracks in Contract Configuration
Moved system upgrade menu context area to left of screen
Non-acting auto signal can be cleared with secondary action
One-off FR contracts are generated at Dispatcher Office
Part of Reg trains reward (compensation for intermission) is fixed, not depending on travel time & speed
Possible contract reward improvement displayed as number in Active Contracts
Prototype trains are showing real timetable in its bottom bar
Re-balancing contract types - reward for Com increased by ⅔ and reward for IC decreased by ⅖ so now IC is approx. ½ more rewarding than Com with the same speed and 2⅔ times more rewarding when both going their max speed (was: 4⅓ & 7⅕ times more rewarding respectively)
Red traffic entry - reaching 8 green points per cycle gives 3 red xp points to unlock either Freight or Regional trains
Regional trains can be stabled in the Coach Yard, only when Upgrade is installed
Replaced system upgrade hold to install with seperate click button
Reversing speed (when control post not in the front) matched to lowest track speed (40 km/h) to delay the turn-around problem solving in the gameplay (was: 30 km/h)
Secondary action now also closes system upgrades menu
Show station signs of concerned stations in Contract Configuration
System Upgrades descriptions revised
System upgrade context panel is hidden when clicking away from upgrade
System upgrade menu binding now also closes the system upgrade menu
System upgrade menu button shown on top of menu
System upgrade tier seperation lines made brighter
Train alerts do not sound & animate once train with alert clicked / hovered
Unavailable cycle report data is hidden
UnlockAutoblocksChapter will zoom out the camera back to where it was automatically after it zoomed in
Urban trains unlock Coach Yard
Waiting train icon remains selected when mouse moves out when clicked
Trains on time per cycle progress bar hidden when recorded maximum was 0