Build buttons without editable inventory amount where not shown inline with other buttons
Build mode could not be opened in timetable maps with inventory enabled
Build mode is not closeable at the beginning of the tutorial
Buttons on station info panels in contract adjustment focus view moved up when hovered
Contract connector & topology search allowed orthogonal connection to autoblocks without signals
Departure sensors that were saved with null connection using the old configuration method were not configurable
Filtering stations list in editor while in platform placing mode resulted in broken platform placing
First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter
If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit
Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points
Keybind without dedicated icons fallback text sometimes contained “Press”
Map item animation kept repeating when hovering mouse near edge of map
Middle click were opening configurations where moving map
Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger
Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view
Opening the options menu for the first time lagged the game
Performance issues in contracts panel
Red and Green system upgrades menu pages where not lined up on the same position
Regional trial trains were not auto-dispatched from Coach Yard
Score panel is not being hidden once a victory screen is shown in the timetable
Sending the train in the run trial train task out of the map led to a narration to be played twice
Sensors were buildable at the autoblocks' end points
Small track pieces where barely or completely invisible when highlighted as routing destinations
Smart formatting was not applied in some places.
Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated
Switch was not reset to track after the track was extended
System upgrade menu button remained highlighted when closing upgrades menu in editor
System upgrade menu did not open in editor when level was timetable mode
The subtask done marks on the board overlap with the train label and with each other
Tier unlocked popup referred to 'green' even if red tier was unlocked in languages with different pluralization to English
Time speed was capped to last time speed value even if previous value had higher value
Tool tip of the system upgrade button “Install first” does not actually says what should be installed first
Tooltips where being hidden whenever some component that also has a tooltip was destroyed
Train types in CY were hidden according to first loaded map / save after game start
Urban train was not able to enter CY before accepting or rejecting contract condition