game_versions_1.17.x
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
game_versions_1.17.x [2023/11/27 14:45] – arnstein86 | game_versions_1.17.x [2023/11/27 14:57] (current) – removed arnstein86 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Patch 1.17.x ====== | ||
- | |||
- | Patch 1.17.x includes all patches starting with 1.17. | ||
- | |||
- | |||
- | ===== 1.17.11 ===== | ||
- | |||
- | Major update released on 08 nov 2023 - [[game_updates: | ||
- | |||
- | [[https:// | ||
- | |||
- | ==== New Features ==== | ||
- | |||
- | * A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office | ||
- | * Added hint for changes to trial contracts | ||
- | * Added offered contracts panel | ||
- | * Arrival sensor configuration view | ||
- | * Build dispatcher office narration hint on unlocking a red contracts upgrade | ||
- | * Coach Yard can dispatch individual trains as ECS | ||
- | * Departure sensor configuration view | ||
- | * Full schedule! All stations en route included in trial train schedule | ||
- | * Full schedule; Add & Remove waypoint actions to set up own route | ||
- | * Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification | ||
- | * Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured | ||
- | * Particle effects when build bar is opened | ||
- | * Reuse icon in the regional train label when it is waiting for next leg train | ||
- | * Routing sensor configuration view | ||
- | * Shunting Track building added to facilitate assigning tracks to Shunting Group; target of 'Go to Shunting Group' shunting command | ||
- | * Shunting commands introduced to control stabling of regional trains and turning the locomotive around the train | ||
- | * Shunting commands mini tutorial | ||
- | * Shunting commands upgrade & Shunting Circuit building item | ||
- | * Shunting queue displayed in focus view with shunting commands placed in front of signals they command the train to | ||
- | * Stabling Sensor building added to facilitate automated assigning of shunting commands to trains requiring shunting (e. g. Reg trains during their intermissions) | ||
- | * Stabling sensor mini tutorial | ||
- | * The game mutes audio when not in focus | ||
- | |||
- | ==== Updates ==== | ||
- | |||
- | * AcceptContractTask now have a subtask to adjust the Bubny' | ||
- | * All core Endless maps updated to be more open (part 1) | ||
- | * Background color of some buttons and checkbox made brighter for better visibility | ||
- | * Better animation at the start of offered / active contracts views | ||
- | * Building buttons on bottom bar for recently installed upgrades show animation when first shown | ||
- | * Building item texts refined | ||
- | * Changed building bottom bar visuals | ||
- | * Coach Yard Automation upgrade discarded. Coach yards are capable of automation once built. | ||
- | * Coach Yard price increased to 50000 + upkeep of 5000 per cycle introduced; it is an end-game building | ||
- | * Coach Yard stables instances of trains, not only counters. Reg train is always dispatched from CY where previous leg was stabled. | ||
- | * Configuration 'Paste all' button now copies configuration of currently edited sensor to neighbours instead of config in clipboard | ||
- | * Contract connector bends over autoblocks or tunnels en route instead of short-cutting them | ||
- | * Currently edited train has different color in Station Timeline | ||
- | * Currently edited train shown on board in contract configuration and shunting focus views | ||
- | * Improved visuals for checkbox hover states | ||
- | * Improved visuals for toggle button hover states | ||
- | * Improved visuals of station visit panels in contract planning | ||
- | * Increased size of small buttons | ||
- | * Increased targeted framerate for slow loading operations | ||
- | * Localizations (ja-JP: tutorials, ui; nl: research, tutorials, ui; no: research, tutorials, ui; zh-Hans: research, tutorials, ui) | ||
- | * Money not refunded when item grabbed and not charged when rebuilt. Refunded only when rebuild is not possible. | ||
- | * Music intensity is rewarding players that do not switch time or pause | ||
- | * Overlapping visits in the station info panel timeline are now marked to indicate a conflict | ||
- | * Renamed some columns on active contracts panel and replaced train type text with icon | ||
- | * Right mouse can be used in Focus Views to move the map without closing the view | ||
- | * Selected Train is shown in Contract configuration Views | ||
- | * Sensors mini tutorials have been updated to use the new sensor configuration focus view | ||
- | * Stabling Sensor triggers also for Com and IC trains ending in Coach Yard | ||
- | * Station Info Panels that were deliberately opened in focus view will be closed with the focus view once it get closed | ||
- | * Traffic types (Through and Oneway) renamed to just ' | ||
- | * Train in intermission timeline: 2nd station of next leg displayed for easier decisions | ||
- | * Trial train failed narration has been updated | ||
- | * Updated hints modal to be fullscreen panel in new UI style | ||
- | |||
- | ==== Fixes ==== | ||
- | |||
- | * Build buttons without editable inventory amount where not shown inline with other buttons | ||
- | * Build mode could not be opened in timetable maps with inventory enabled | ||
- | * Build mode is not closeable at the beginning of the tutorial | ||
- | * Buttons on station info panels in contract adjustment focus view moved up when hovered | ||
- | * Contract connector & topology search allowed orthogonal connection to autoblocks without signals | ||
- | * Departure sensors that were saved with null connection using the old configuration method were not configurable | ||
- | * Filtering stations list in editor while in platform placing mode resulted in broken platform placing | ||
- | * First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter | ||
- | * If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit | ||
- | * Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points | ||
- | * Keybind without dedicated icons fallback text sometimes contained " | ||
- | * Map item animation kept repeating when hovering mouse near edge of map | ||
- | * Middle click were opening configurations where moving map | ||
- | * Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger | ||
- | * Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view | ||
- | * Opening the options menu for the first time lagged the game | ||
- | * Performance issues in contracts panel | ||
- | * Red and Green system upgrades menu pages where not lined up on the same position | ||
- | * Regional trial trains were not auto-dispatched from Coach Yard | ||
- | * Score panel is not being hidden once a victory screen is shown in the timetable | ||
- | * Sending the train in the run trial train task out of the map led to a narration to be played twice | ||
- | * Sensors were buildable at the autoblocks' | ||
- | * Small track pieces where barely or completely invisible when highlighted as routing destinations | ||
- | * Smart formatting was not applied in some places. | ||
- | * Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated | ||
- | * Switch was not reset to track after the track was extended | ||
- | * System upgrade menu button remained highlighted when closing upgrades menu in editor | ||
- | * System upgrade menu did not open in editor when level was timetable mode | ||
- | * The subtask done marks on the board overlap with the train label and with each other | ||
- | * Tier unlocked popup referred to ' | ||
- | * Time speed was capped to last time speed value even if previous value had higher value | ||
- | * Tool tip of the system upgrade button " | ||
- | * Tooltips where being hidden whenever some component that also has a tooltip was destroyed | ||
- | * Train types in CY were hidden according to first loaded map / save after game start | ||
- | * Urban train was not able to enter CY before accepting or rejecting contract condition | ||
- | |||
- | |||
- | ===== 1.17.12 ===== | ||
- | |||
- | Patch released on 09 Nov 2023 | ||
- | |||
- | ==== New Features ==== | ||
- | |||
- | * Collect upkeep each cycle for Shunting Track and Stabling Sensor | ||
- | |||
- | ==== Updates ==== | ||
- | |||
- | * Increased minimum default ui scale for smaller resolutions | ||
- | * Localizations (zh-Hans: research, tutorials, ui; no: ui) | ||
- | * Reg train Intermission now measured from arrival to departure (was: from departure to arrival), making leg's last stop and next first stop be included in intermission - their lenght now does not matter. Brings better stabling platform allocation visualization and earlier leg switch possibility. | ||
- | * Upkeep rebalanced for Shunting Circuit (1000), Shunting Track (2000), Stabling Sensor (4000) and Coach Yard (10000) | ||
- | |||
- | ==== Fixes ==== | ||
- | |||
- | * CycleBalance.Upkeep was not saved | ||
- | * Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded | ||
- | |||
- | ===== 1.17.13 ===== | ||
- | |||
- | ===== 1.17.14 ===== | ||
- | |||
- | ===== 1.17.15 ===== | ||
- | |||
- | ===== 1.17.16 ===== | ||
- | |||
game_versions_1.17.x.1701096351.txt.gz · Last modified: 2023/11/27 14:45 by arnstein86