game_versions_1.17.x
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Table of Contents
Patch 1.17.x
Patch 1.17.x includes all patches starting with 1.17.
1.17.11
Major update released on 08 nov 2023 - Update 17
New Features
- A hint in the station configuration view about not getting red contracts for stations that are without a dispatcher office
- Added hint for changes to trial contracts
- Added offered contracts panel
- Arrival sensor configuration view
- Build dispatcher office narration hint on unlocking a red contracts upgrade
- Coach Yard can dispatch individual trains as ECS
- Departure sensor configuration view
- Full schedule! All stations en route included in trial train schedule
- Full schedule; Add & Remove waypoint actions to set up own route
- Full schedule; Finished trial train indicates delayed / faster run to schedule & requests schedule modification
- Full schedule; Trial train departs at scheduled time or after ShorterPossibleStop & commuter trial trains stop at scheduled stations only as the schedule is pre-configured
- Particle effects when build bar is opened
- Reuse icon in the regional train label when it is waiting for next leg train
- Routing sensor configuration view
- Shunting Track building added to facilitate assigning tracks to Shunting Group; target of 'Go to Shunting Group' shunting command
- Shunting commands introduced to control stabling of regional trains and turning the locomotive around the train
- Shunting commands mini tutorial
- Shunting commands upgrade & Shunting Circuit building item
- Shunting queue displayed in focus view with shunting commands placed in front of signals they command the train to
- Stabling Sensor building added to facilitate automated assigning of shunting commands to trains requiring shunting (e. g. Reg trains during their intermissions)
- Stabling sensor mini tutorial
- The game mutes audio when not in focus
Updates
- AcceptContractTask now have a subtask to adjust the Bubny's station visit's platform
- All core Endless maps updated to be more open (part 1)
- Background color of some buttons and checkbox made brighter for better visibility
- Better animation at the start of offered / active contracts views
- Building buttons on bottom bar for recently installed upgrades show animation when first shown
- Building item texts refined
- Changed building bottom bar visuals
- Coach Yard Automation upgrade discarded. Coach yards are capable of automation once built.
- Coach Yard price increased to 50000 + upkeep of 5000 per cycle introduced; it is an end-game building
- Coach Yard stables instances of trains, not only counters. Reg train is always dispatched from CY where previous leg was stabled.
- Configuration 'Paste all' button now copies configuration of currently edited sensor to neighbours instead of config in clipboard
- Contract connector bends over autoblocks or tunnels en route instead of short-cutting them
- Currently edited train has different color in Station Timeline
- Currently edited train shown on board in contract configuration and shunting focus views
- Improved visuals for checkbox hover states
- Improved visuals for toggle button hover states
- Improved visuals of station visit panels in contract planning
- Increased size of small buttons
- Increased targeted framerate for slow loading operations
- Localizations (ja-JP: tutorials, ui; nl: research, tutorials, ui; no: research, tutorials, ui; zh-Hans: research, tutorials, ui)
- Money not refunded when item grabbed and not charged when rebuilt. Refunded only when rebuild is not possible.
- Music intensity is rewarding players that do not switch time or pause
- Overlapping visits in the station info panel timeline are now marked to indicate a conflict
- Renamed some columns on active contracts panel and replaced train type text with icon
- Right mouse can be used in Focus Views to move the map without closing the view
- Selected Train is shown in Contract configuration Views
- Sensors mini tutorials have been updated to use the new sensor configuration focus view
- Stabling Sensor triggers also for Com and IC trains ending in Coach Yard
- Station Info Panels that were deliberately opened in focus view will be closed with the focus view once it get closed
- Traffic types (Through and Oneway) renamed to just 'Green' and 'Red'
- Train in intermission timeline: 2nd station of next leg displayed for easier decisions
- Trial train failed narration has been updated
- Updated hints modal to be fullscreen panel in new UI style
Fixes
- Build buttons without editable inventory amount where not shown inline with other buttons
- Build mode could not be opened in timetable maps with inventory enabled
- Build mode is not closeable at the beginning of the tutorial
- Buttons on station info panels in contract adjustment focus view moved up when hovered
- Contract connector & topology search allowed orthogonal connection to autoblocks without signals
- Departure sensors that were saved with null connection using the old configuration method were not configurable
- Filtering stations list in editor while in platform placing mode resulted in broken platform placing
- First train chapter in the tutorial was failing if the time was paused before 08:00 in the previous chapter
- If the mouse was at a ui item and you clicked something on the keyboard, the mouse clicks were not working until you move the mouse a bit
- Jozic says gain 5 green points in for the auto accept trains upgrade while it actually costs only 3 points
- Keybind without dedicated icons fallback text sometimes contained “Press”
- Map item animation kept repeating when hovering mouse near edge of map
- Middle click were opening configurations where moving map
- Modals during story and upgrade tutorials did not hide other UI and menu button bindings would still trigger
- Open focus view subtasks in the tutorials could be fulfilled by opening the wrong focus view
- Opening the options menu for the first time lagged the game
- Performance issues in contracts panel
- Red and Green system upgrades menu pages where not lined up on the same position
- Regional trial trains were not auto-dispatched from Coach Yard
- Score panel is not being hidden once a victory screen is shown in the timetable
- Sending the train in the run trial train task out of the map led to a narration to be played twice
- Sensors were buildable at the autoblocks' end points
- Small track pieces where barely or completely invisible when highlighted as routing destinations
- Smart formatting was not applied in some places.
- Story prompt to play wakefield map didnt hide UI to focus on prompt and menu button bindings could still be activated
- Switch was not reset to track after the track was extended
- System upgrade menu button remained highlighted when closing upgrades menu in editor
- System upgrade menu did not open in editor when level was timetable mode
- The subtask done marks on the board overlap with the train label and with each other
- Tier unlocked popup referred to 'green' even if red tier was unlocked in languages with different pluralization to English
- Time speed was capped to last time speed value even if previous value had higher value
- Tool tip of the system upgrade button “Install first” does not actually says what should be installed first
- Tooltips where being hidden whenever some component that also has a tooltip was destroyed
- Train types in CY were hidden according to first loaded map / save after game start
- Urban train was not able to enter CY before accepting or rejecting contract condition
1.17.12
Patch released on 09 Nov 2023
New Features
- Collect upkeep each cycle for Shunting Track and Stabling Sensor
Updates
- Increased minimum default ui scale for smaller resolutions
- Localizations (zh-Hans: research, tutorials, ui; no: ui)
- Reg train Intermission now measured from arrival to departure (was: from departure to arrival), making leg's last stop and next first stop be included in intermission - their lenght now does not matter. Brings better stabling platform allocation visualization and earlier leg switch possibility.
- Upkeep rebalanced for Shunting Circuit (1000), Shunting Track (2000), Stabling Sensor (4000) and Coach Yard (10000)
Fixes
- CycleBalance.Upkeep was not saved
- Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded
1.17.13
1.17.14
1.17.15
1.17.16
game_versions_1.17.x.1701096351.txt.gz · Last modified: 2023/11/27 14:45 by arnstein86