regional_trains_guide
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| - | Regional trains are more challenging as they require handling during their intermission period. They bring traffic variability to a game that starts to be boring after everything is fully automated, eventually. | ||
| - | They may appear very tedious to cope with as they need some manual operations. This can be reduces by proper contracts selection: | ||
| - | - Choose the A-B+B-C contracts for beginning (i.e. no transfer in intermission & no need for turn-around) | ||
| - |   - Have two unused platforms at B. Each platform can easily accommodate 2 intermissions  | ||
| - | - Have A-B and B-C fully automated using the green upgrades | ||
| - |   - Accept 4 such contracts, schedule them so that they use the yet unused platforms at B & can stay there for the full intermission (2n train arrives after 1st departs).  | ||
| - | - Watch the intermission of first 5 trains closely & reuse them when due. May be not possible on 25× speed all the time as the time frame for reusing the train on time is pretty short. | ||
| - |   - With 5 red points, install [[mechanics: | ||
| - |   - After one full cycle, RT2 is reached (4 contracts × 2 points = 8). Play 1,5 cycle more on 25× (less than 4 minutes) to gather 15 red points & install [[mechanics: | ||
| - |   - Build [[mechanics: | ||
| - | - Now expand somewhere else & enjoy the game. [[Regional Trains Stabling]] in [[Red Tier 3]] is optional for any further progress (just an space-saver) | ||
regional_trains_guide.1712435276.txt.gz · Last modified:  by arnstein86